![]() You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. All in-game sounds are done adequately though. The sounds also bear this same basic style, with the only music you will hear being from the main menu. ![]() ![]() Graphically, Avadon is very basic and quite primitive. Do not lie with your mechanics and lazy programming. Spider Software, either make me an actual agent in your games or make it clear that I am a peon on a path. The game gave me the appearance of: "If you are a skilled player, you can take this thing down here and now and get a uniquely different end to this quest/story" but delivered: "Nope, you can only do this quest in one fashion and one fashion only." This only got worse and more prevalent as I went along. What happened? It showed no health, continued taking hits, but did not die. I happened to have saved several neat items and was able to deplete it's health and force it to stay near my party. Upon my first enounter, it ran away right away. The game requires you to encounter the beast several times and fight it only to have it slip away each time. Here was the first example that broke this illusion: On the second main quest of the game, you are required to hunt down a specific beast. At first, I thought this game was really special and would allow me to affect the game world but this proved to only an illusion. This game attempts to create a rich world full intrigue in which you can have agency. But sound and graphics are not it's drawing points. Here was the first example that broke Avadon is a graphically unambitious title. … ExpandĪvadon is a graphically unambitious title. but if you've played other games from the dev in the past, i'd suggest skipping this particular one. maybe if this is your first time with a spiderweb game in which case you might really like it. in the end, i couldn't plow-through with nostalgia and sheer willpower alone i didn't find it enjoyable and decided to stop playing. i do applaud the developer for the inter-party dialogues and the side-quests that do flesh-out each character, ala mass effect, but i didn't enjoy that gameplay itself, which just made it painful to play through. the real flaw, for me, was the execution everything felt dumbed-down, including the combat mechanics and the spelled-out plot. yes, the graphics aren't the prettiest, but that's not why you play spiderweb games. i stuck with it for around ~15 hours, but i couldn't get over all its flaws and just gave up. after buying avadon, i fired it up hoping for the same magical experience. i remember playing the shareware versions when i was a wee little kid and finding them so very addictive and rewarding. yes, the graphics aren't the prettiest, but ah, spiderweb games.
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